Nightmare Realm: In the End...: Chapter Ten: Philip
Our Nightmare Realm: In the End Walkthrough will be your guide as you journey into the strange and twisted world of the Nightmare Realm. It took years after your husband died for you and your daughter to find any kind of peace. But now, with college on the horizon and normalcy finally restored, your daughter has been attacked by the mysterious Nightmare Realm, and the only way to save her is to travel into the darkness and face the truth of what really happened to your husband. With our step-by-step instructions, insider hints, and custom screenshots along for the ride you’re sure to find victory, even in the darkest of places.
Chapter One: Emily
Chapter Two: The Nightmare Realm
Chapter Three: The Dryad
Chapter Four: David's Tears
Chapter Five: The Demon Book
Chapter Six: Meeting Jeff
Chapter Seven: Kjuu
Chapter Eight: The Secret Room
Chapter Nine: The Postman
Chapter Ten: Philip
Ask for help in the comments below!
- Use the ANCIENT TABLET on the slot.
- This will start a mini-game.
- The goal of the game is to move the symbols on the outside so that they match the sections on the inside.
- See the screenshot for the solution.
- Go forward.
- Take the PHONOGRAPH HORN.
- Click to zoom in on the bureau.
- Click to open the book.
- Take the ARROW KEY.
- Click on the drawer to open it.
- Take the INHALER.
- Zoom out.
- Click on the bed to zoom in.
- Click on the curtain to move it.
- Click on Philip to talk to him.
- Use the INHALER on Philip.
- Click on the bed again to zoom in.
- Take the MECHANICAL ARM.
- Take the VINYL-RECORD CASE.
- Talk to Philip again.
- Click on the door to zoom in.
- Use the MECHANICAL ARM on the handle.
- Go through the door.
- Take the MECHANICAL ARM.
- Take the PUPPET CONTROLLER.
- Take the HOOKED WIRE.
- Use the PUPPET CONTROLLER on the puppet.
- Use the MECHANICAL ARMS on the puppet.
- Go back three screens.
- Click to zoom in on the indentation on the left.
- Use the ARROW KEY on the empty slot.
- Take the LIGHT BULB.
- Go back to the right and then forward again.
- Click on the bureau again to zoom in.
- Use the HOOKED WIRE on the scorpion jar.
- You will receive the PUPPET CONTROLLER.
- Go back out on the balcony.
- Use the PUPPET CONTROLLER on the puppet.
- Click on the hood to zoom in.
- Remove the broken mask.
- Use the LIGHTBULB and the CURATORS MASK on the puppet.
- Take the STARTING HANDLE that drops.
- Click to zoom in on the phonograph.
- Use the PHONOGRAPH HORN on the phonograph.
- Use the STARTING HANDLE on the phonograph.
- Use the VINYL-RECORD CASE on the stand next to the phonograph.
- Click on the records and place them on the phonograph until you find the one that says "Begone."
- Click on the needle to move it.
- Click on the starting handle.
- This will start a mini-game.
- The goal of the game is to reposition the puppet to match the picture shown on the phonograph.
- Click on the puppet controls to move the arms and body.
- When you are done take the CROWN and the GATE KEY.
- Go back one screen.
- Use the CROWN on Philip.
- Click on Philip to talk to him.
- Go back twice and then go to the left.
- Click on the gate to zoom in.
- Use the GATE KEY on the door to open in.
- Go through the gate.
- Use the ORIGAMI TULIP on David.
- Watch the cut scene.
- Congratulations! You've completed Nightmare Realm... In the End.
Chapter One: Emily
Chapter Two: The Nightmare Realm
Chapter Three: The Dryad
Chapter Four: David's Tears
Chapter Five: The Demon Book
Chapter Six: Meeting Jeff
Chapter Seven: Kjuu
Chapter Eight: The Secret Room
Chapter Nine: The Postman
Chapter Ten: Philip
Ask for help in the comments below!