Mystery Case Files: Fate's Carnival: Chapter Two: Enjoy the Attractions

Our Mystery Case Files: Fate's Carnival Walkthrough will guide you as you gear up to tackle your most challenging case yet as the Master Detective. Madame Fate has returned from the dead and has charged you with the curse that once afflicted her. Use our detailed instructions, our custom marked screenshots, and our comprehensive puzzle solutions to free the cursed prisoners of Fate's Carnival and put another case in the closed file.


Black

  • Collect the black diary page and examine the black diary.
  • Collect the gear.
  • Move ahead to the Mutoscope.

 

Cover

  • Click the cover and insert the mutoscope reel into it.
  • Collect the dart.
  • Collect the clam shell.
  • Move to Outside the Tent.

 

Dart

  • Toss the dart toward the target.
  • Collect the oil can.
  • Move into Larry’s Tent.

 

Rusty

  • Click the rusty gear.
  • Attach the 2 gears onto the puzzle and use the oil can on the larger gear to trigger a puzzle.
  • Solve the gears by placing the gears correctly.
  • Speak to Larry and collect the ticket.
  • Move to the Attractions.

 

Ticket

  • Click the ticket and insert the ticket into the slot.
  • Click the buttons in ABC order to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the sword and use it to pierce the balloon; collect the candy.
  • Select the key and insert it into the lock; collect the rubber gloves.
  • Select the dolls head and attach it to the doll body; collect the doll.
  • Click the book.
  • Click the panel then click the disc and symbols that are shown in the book.
  • Collect the driver’s seat.
  • Collect the rubber gloves.
  • Move to the Fish Gates.

 

Rubber

  • Select the rubber gloves to use on the plug.
  • Move to Marlena’s Tank.

 

Tank

  • Click Marlena’s Tank.
  • Collect the dart, the fish skeleton and the glue.
  • Select Isis to collect the scallop shell.

 

Diary Game

  • Click the curtains and collect the black diary page.
  • Click the diary to trigger a puzzle.
  • Solve the puzzle by arranging the pieces correctly using the clues.
  • Place the scallop and clam shells into the slots.
  • Collect the dart.
  • Move to the Outside the Tent.

 

Targets

  • Toss the 2 darts toward the target.
  • Collect the needle and thread.
  • Move to Larry’s Tent.

 

Thread

  • Select the needle and thread to mend the heart.
  • Collect the mended heart.
  • Move to Outside Carnival.

 

Heart

  • Insert the mended heart into the scarecrow.
  • Collect the mutoscope film.
  • Move to the Mutoscope.

 

Reel

  • Attach the mutoscope reel to the device.
  • Collect the magnet on a rope.
  • Move to Marlena’s Tank.

 

Magnet

  • Select the magnet on a rope to collect the tuning fork.
  • Move to the Fish Gates.

 

Fork

  • Use the tuning fork on the bottle; collect the ship.
  • Move to the Crossroads.

 

Glue

  • Select the glue to repair the puppet.
  • Collect the puppet.
  • Move to Marlena’s Tank.

 

Puppet

  • Place the puppet onto the ledge and the ship into the groove to trigger a puzzle.
  • Solve the puzzle by setting the scene into motion by getting the puzzle pieces to interact.
  • Zoom into the door and collect the diving suit.
  • Move to the Outside Tent.

 

Diving

  • Select the diving suit to use in the water.
  • Collect the bolt cutters.
  • Move to the Attractions.

 

Bolt

  • Use the bolt cutters to cut the fence.
  • Move to the Slot Machines.