Margrave: The Blacksmith's Daughter: Act One, Chapter 2: Rudo Helps Out

Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.


Margrave The Blacksmiths Daughter Walkthrough Bone Comb

  • Collect the bone comb (green circle).
  • Go to the fresco hallway.
     

Margrave The Blacksmiths Daughter Walkthrough Rudos Lip

  • Zoom into Rudo (pink circle).
  • Pick the bone comb (green square) place it onto Rudo’s lip.
  • Click Rudo to remove him from the wall.
  • Go to the wooden campanile.
     

Margrave The Blacksmiths Daughter Walkthrough Reliquary

  • Zoom into the reliquary (blue circle).
  • Follow the pattern (1-5) shown to unlock the lock.
  • A hidden object area (red rectangle) will trigger; zoom into it.
     

Margrave The Blacksmiths Daughter Walkthrough HOG

  • Find the listed items (yellow circles).
  • Collect the model windmill.
  • Go to the windmill cliff top.
     

Margrave The Blacksmiths Daughter Walkthrough Mechanism

  • Pick the model windmill (blue square).
  • Place it into the mechanism (yellow circle).
  • Cross the bridge.
     

Margrave The Blacksmiths Daughter Walkthrough Mill Door

  • Go to the cliff top gatehouse.
  • Zoom into Gazini (yellow circle).
  • Pick the divination tools (green circle) to trigger a card game.
     

Margrave The Blacksmiths Daughter Walkthrough Card Game

  • Arrange the cards as shown above.
  • Match the rune stones with the picture shown (solutions vary).
  • When Gazini wakes up collect the bell ringer riddle.
  • Go to the bell chamber in the wooden campanile.
     

Margrave The Blacksmiths Daughter Walkthrough Puzzle

  • Refer to the riddle (green square).
  • Use it to solve the dead ringer puzzle.
  • Follow the pattern shown above (orange circles).
  • Go outside to receive a message.
  • Go to the picnic garden.