Grim Tales: The Final Suspect: Chapter 1 Crime Scene
Our Grim Tales: The Final Suspect Walkthrough is here to help you solve the latest mystery of our favorite super sleuthing family, the Grays. Use this detailed Walkthrough to help you uncover the truth behind this 5 chapter thriller. Our colorful screen caps and detailed instructions along with our mini game and hidden objects solutions will have you solving this crime in no time!
General Information & Tips
Chapter 1 Crime Scene
Chapter 2 Move Into the Study
Chapter 3 Who’s Howard?
Chapter 4 What’s in the Attic?
Chapter 5 Around Town
Ask for help in the comments below!
Chapter 1 Crime Scene
Chapter 2 Move Into the Study
Chapter 3 Who’s Howard?
Chapter 4 What’s in the Attic?
Chapter 5 Around Town
Ask for help in the comments below!
- Speak to Jackie; collect and open the file.
- Zoom into the files; collect the pruners.
- Zoom into the files to trigger a mini game.
- Solve the game by adjusting the cubes correctly to complete the image.
- Collect the family ring.
- Insert the family ring to trigger a hidden objects area.
- Find the items.
- Collect the lock pick.
- Collect the mailbox flag.
- Collect the electrical tape.
- Attempt to exit the door.
- Insert the lock pick to trigger a mini game.
- Solve the game by moving the lock pick as shown in the diagram.
- Solution: Left arrow – down 2x’s – left arrow – down – left arrow
- Move to the Front Yard.
- Collect the broken fishing pole.
- Scroll to the left.
- Attach and click the mailbox flag.
- Click the letters; collect the cat statue and the locked package.
- Move to the Living Room.
- Place the cat statue onto the pedestal.
- Collect the personal seal and place it onto the locked package to trigger a mini game.
- Solve the game by adjusting the dials to read: A. Gray
- Collect the ruby, the ancient coin and the fish button.
- Insert the fish button to trigger a mini game.
- Solve the game by clicking the fish in ABC order.
- Collect the fishing line and hook.
- Select the electrical tape to secure the fishing line and hook onto the broken fishing pole.
- Move to the Front Yard.
- Select the fishing pole and place it into the mini pond to trigger a mini game.
- Solve the game by scoring 100 points by catching the fish.
- Select the hook to catch the fish.
- Give the fish to the cats; collect the clock hands and the multi tool.
- Move into the Living Room.
- Select the multi tool to cut the police tape.
- Move upstairs.
- Collect the feather duster.
- Insert the ruby to trigger a mini game.
- Solve the game by clicking the gems to match those in the portrait; collect the crystal ball.
- Attach the clock hands; collect the velvet box.
- Move down once.
- Place the crystal ball onto the stand; collect the curtain rod bracket and the metal fin.
- Attach the metal fin; collect the sickle.
- Move ahead.
- Select the sickle to remove the shrubbery and trigger a mini game.
- Solve the game by reassembling the bracelet.
- Collect the bloody bracelet.
- Select the feather duster to remove the bugs and leaves.
- Collect the screws.
- Move into the Living Room and go upstairs.
- Select the curtain rod bracket and the screws along with the multi tool to repair the curtain.
- Move to the Guest Bedroom.
- Collect the broken bicycle pump.
- Collect the violin bow and give it to the doll.
- Collect the file.
- Move to the Front Yard and scroll to the right.
- Select the file to collect the velvet box.
- Move to the Guest Bedroom.
- Place the velvet boxes to trigger a mini game.
- Solve the game by 1st, locating the matching pairs of earrings then removing 3 or more matching sequins to move the diamond down.
- Collect the rust away spray and the silk rose.
- Move down once.
- Spray the rust away spray; collect the handle.
- Attach the handle onto the broken bicycle pump using the electrical tape.
- Move the Front Yard and scroll left.
- Select the pump to use on the tire and trigger a hidden objects area.
- Find the items.
- Collect the crowbar.
- Move ahead into the Living Room.
- Select the crowbar to collect 1/3 bank lock parts, Howard’s glasses and the carousel horse.
- Move to the Guest Bedroom.
- Attach the carousel horse to trigger a mini game.
- Solve the game by aligning the horses into the color matched spots.
- Collect 2/3 bank lock parts and the mechanical eye.
- Insert the mechanical eye; collect 3 /3 bank lock parts and the mechanical heart.
- Move down once.
General Information & Tips
Chapter 1 Crime Scene
Chapter 2 Move Into the Study
Chapter 3 Who’s Howard?
Chapter 4 What’s in the Attic?
Chapter 5 Around Town
Ask for help in the comments below!
Chapter 1 Crime Scene
Chapter 2 Move Into the Study
Chapter 3 Who’s Howard?
Chapter 4 What’s in the Attic?
Chapter 5 Around Town
Ask for help in the comments below!