Witches' Legacy: Lair of the Witch Queen: Chapter Three: University Bound

Our Witches Legacy Lair of the Witch Queen Walkthrough will provide the insider intel you'll need to defeat the insidious witch Elizabeth and save Lynn from becoming her next in line. Rely on our in-depth and detailed instructions, our gorgeous custom screenshots, and our easy-to-understand puzzle solutions to help you put an end to Elizabeth's evil ways.


Planets

  • Place down the planets diagram and the Earth, Saturn and the Sun onto the board to trigger a mini-game.
  • Click the planets in ABC order.
  • Move ahead.

 

Deesk

  • Click the desk and collect the small pliers.
  • Read the certificate.
  • Notice the stairs.
  • Move down once and go to the right.

 

Ledge

  • Click the ledge and then the nozzle.
  • Give the imp the small pliers; collect the fire hose nozzle.
  • Move down once, go forward and examine the stairs.

 

Lynn

  • Speak to Lynn twice.
  • Click the cabinet twice.
  • Connect the fire hose nozzle to the hose.
  • Attach the valve onto the stem and click the hose.
  • Move ahead.

 

Bas

  • Collect the 1 /2 bas-relief.
  • Notice the office door.
  • Click the door to access a hidden objects area.

 

HO1

  • Find the listed items.
  • Click the luggage to collect the flask with poison.
  • Select the glasses and place them onto the bust; collect the bust with glasses.
  • Click the mechanism to create and collect the lightning.
  • Click the crank on the music box to collect the golden spider.

 

Office Door

  • Click the office door and attach the door knob to trigger a mini-game.
  • Solve the game by creating paths that connect the circles the number of times shown.
  • Complete all 3 levels.
  • Move to the left and into the office.

 

Lynn 2

  • Speak to Lynn.
  • Read the note on the wall.
  • Click the desk.
  • Click the kettle’s button and collect the hot kettle.
  • Collect the 1 / 2 heart locket and read the newspaper.
  • Click the area beneath the desk and pour the hot kettle onto the door handles.
  • Move down once.

 

Kettle

  • Pour the hot kettle onto the ice.
  • Collect the ruby.
  • Move to the left.

 

Safe

  • Click the safe and insert the ruby and click it.
  • Collect punch card # 79 and the fire medallion.
  • Move down 4 times.

 

Card

  • Click the lockbox and insert punch card #79 and click the handle.
  • Collect the stone clock piece.
  • Click the cart to access a hidden objects area.

 

HO2

  • Find the listed items.
  • Click the vice to release and collect the can opener.
  • Select the glass lamp and attach it to the lamp base; collect the kerosene lamp.
  • Select the nut and insert it into the nut cracker and click it once; collect the cracked nut.
  • Select the fabric and attach it to the frame; collect the lawn chair.
  • Collect the box of matches.
  • Move ahead.

 

Base

  • Click the statue base and insert the stone clock piece.
  • Click the tile; collect the half of a tile.
  • Move ahead 2 times.

 

Frame

  • Click the frame and insert the half of a tile.
  • Move the tiles to create the number.
  • Collect the toy torch and the dynamite.
  • Move down once.

 

Toy

  • Click the desk.
  • Give the imp the toy torch.
  • Click the hole in the glass to access a mini-game.
  • Move the imp through the maze to collect the water medallion to solve the game.
  • Move down once and attempt to move to the right.

 

Ice

  • Click the ice and place the dynamite into the crack.
  • Select the box of matches to light the fuse.
  • Move to the right and move ahead.

 

Medallion

  • Click the medallion with the imp symbol and collect the earth medallion.
  • Click the rings and insert the fire medallion into the upper left circle.
  • Insert the air medallion into the lower left circle.
  • Insert the water medallion into the upper right circle.
  • Insert the earth medallion into the lower right circle.
  • A mini-game will trigger.
  • Move the colored tiles to the circles of the same color to solve the game.
  • Use the following sequence to solve the game.
  • A – D – E – B – B – C – D – E – E – D – E – E – E- B – E – E-  E – A – E – E – E – C – C – E -  A – E – E – E
  • Move ahead.