Nightmares from the Deep: The Siren's Call: Chapter Seven: Where’s Calliope?
Our Nightmares from the Deep: Siren's Call Walkthrough will keep the briny seas at bay as you attempt to undo the curse of Davy Jones and free the captive Siren in this enchanting hidden object adventure game. Use our point-by-point instructions, our custom screenshots, and our simple puzzle solutions to navigate this treacherous mystery safely and put an end to the suffering of Kingsmouth.
- Collect the uniform.
- Click the seahorse.
- Select the dagger to remove the green eye.
- Move to the Prison.
- Give the fisherman the uniform.
- Click the sarcophagus and insert the green eye.
- Collect the 7 /12 golden fish.
- Click the skeleton to trigger a hidden objects area.
- Find the listed items.
- Select the soap and use it on the dirty cloth; collect the cloth.
- Select the brush and use it to scrub off the rusty saw; collect the saw.
- Collect the Gold Insignia.
- Move to the Yard.
- Click the fisherman.
- Speak to the fisherman.
- Move ahead to the Embankment.
- Collect the chest panel.
- Move down once.
- Click the carriage and insert the gold insignia; click the morphing dolphin to trigger a puzzle.
- Solve the puzzle by finding the morphing figures in the picture.
- Click the trunk and collect the elevator emblem.
- Zoom into the door; click the panel and zoom into it.
- Insert the elevator emblem and click the button.
- Move into the elevator.
- Collect the Treasure Key.
- Move down.
- Click the door and then click the bar.
- Insert the treasure key and click the lock.
- Zoom into the Treasury to trigger a hidden objects area.
- Find the silhouetted items.
- Select the flamingo parts and place them onto the flamingo.
- Click the door and collect the cane and the wing.
- Place the cane into the mousetrap; collect the key.
- Insert the key into the chest; click the bag and collect the wing.
- Attach the wing onto the owl; click the owl and collect the trophy.
- Click the lever.
- Place the trophy onto the wall mount and click it; collect the lock picks.
- Insert the lock picks into the keyhole; collect the cracker.
- Give the parrot the cracker; collect the feather and insert it into the plumage.
- Collect the brass idol.
- Speak to the fisherman.
- Click the door.
- Speak to the fisherman.
- Move to the Kitchen.
- Zoom into the pantry to trigger a hidden objects area.
- Find the listed items.
- Collect the meat.
- Click the idols.
- Place the brass idol along with them.
- Collect the 8 /12 golden fish.
- Move to the Apartment.
- Speak to Calliope.
- Click the table; collect the lever.
- Click the fireplace; collect the fire poker.
- Zoom into the pillar and insert the lever; click the lever.
- Move upstairs to the Gong.