Margrave: The Blacksmith's Daughter: Introduction: Fisherman’s Village
Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.
General Info and Tips
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
- Click the standing stone (yellow circle).
- Collect the green beetle whistle (aqua circle).
- Collect the sketch.
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Go down the path (green arrow) toward the fishermen’s village.
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Click the hidden object area (red square).
- Find all the listed items (yellow circles).
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Collect the yellow beetle whistle.
- Collect the pick axe (pink circle).
- Use it to break the stone wall (blue circle).
- Collect the red beetle whistle (orange circle).
- Once the wall is broken, collect the blue beetle whistle.
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Go toward the town to the gatehouse entrance.
- Zoom into the bone tree (purple circle).
- Collect the bone code sketch.
- Notice the unusual shape on the tree, the entrance lock and the rusty head over the entrance.
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Go back to the fishermen’s village.
- Unlock the door to the hut (green circle).
- Pick the bone code (purple square) use it to solve the lock puzzle.
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Enter the hut.
- Click the inventory button (yellow circle) to reveal your colored beetle collection (pink rectangle).
- Insert the beetles to activate the steam engine.
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Trace the colors from the center of the maze to insert the color matched beetles into their correct spots.
- Click on the metal arms (green circles) of the small statues until the large statues create an eye shape with their sickles.
- Go forward toward the gateway.
- Intro-09-Rusty-Head
- Click the rusty head (blue circle) to go to the psychic plains.
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A puzzle will trigger.
- Pick the shapes that are out of place.
- Do this until only an eye shape is left (green square).
- Once you are at the gatehouse, collect the star shaped stone from the tree (yellow circle).
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Go to the cliff top.
- Peer over the cliff (orange arrow).
- You will see Miss Thorn.
- Go to the fishermen’s village to get a tool to help her onto solid ground.
- Collect the staff (blue circle) near the barrel.
- Go back to the edge of the cliff and collect the map and note (pink circle) because Miss Thorn has disappeared.
- Pick the star shaped stone (aqua square) and place it into the standing stone.
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Go to the fishermen’s village.
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Zoom into the hidden object area (red rectangle).
- Find the listed items (yellow circles).
- Collect the town page.
- Notice the combination.
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Go to the gatehouse.
- Refer to Uisdean’s notes (pink square).
- Zoom into the shape in the tree (yellow circle).
- Pick Miss Thorns staff (blue square) use it to tap the pattern on the note.
- A tree hollow will reveal the moon shaped stone (green circle), collect it.
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Go to the standing stone.
- Pick the moon stone (pink square) and place it into the standing stone.
- Collect the see charm.
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Go to the town gate.
- Zoom into the lock (green circle).
- Pick the town page (blue square) and use the combination to open the shutters.
- Insert the see-charm (pink circle).
- Pick the trident code (yellow square) and follow the pattern (A-F) to solve and open the gate.
- Enter into the gate.
General Info and Tips
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!