Margrave: The Blacksmith's Daughter: Introduction: Fisherman’s Village

Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.


 

Margrave The Blacksmiths Daughter Walkthrough Opening Scene

  • Click the standing stone (yellow circle).
  • Collect the green beetle whistle (aqua circle).
  • Collect the sketch.
  • Go down the path (green arrow) toward the fishermen’s village.
     

Margrave The Blacksmiths Daughter Walkthrough Hidden Object Game

  • Click the hidden object area (red square).
     

Margrave The Blacksmiths Daughter Walkthrough HOG1

  • Find all the listed items (yellow circles).
  • Collect the yellow beetle whistle.
     

Margrave The Blacksmiths Daughter Walkthrough Stone Wall

  • Collect the pick axe (pink circle).
  • Use it to break the stone wall (blue circle).
  • Collect the red beetle whistle (orange circle).
  • Once the wall is broken, collect the blue beetle whistle.
  • Go toward the town to the gatehouse entrance.
     

Margrave The Blacksmiths Daughter Walkthrough Bones

  • Zoom into the bone tree (purple circle).
  • Collect the bone code sketch.
  • Notice the unusual shape on the tree, the entrance lock and the rusty head over the entrance.
  • Go back to the fishermen’s village.
     

Margrave The Blacksmiths Daughter Walkthrough Hut

  • Unlock the door to the hut (green circle).
  • Pick the bone code (purple square) use it to solve the lock puzzle.
  • Enter the hut.
     

Margrave The Blacksmiths Daughter Walkthrough Steam Puzzle

  • Click the inventory button (yellow circle) to reveal your colored beetle collection (pink rectangle).
  • Insert the beetles to activate the steam engine.
  • Trace the colors from the center of the maze to insert the color matched beetles into their correct spots.
     

Margrave The Blacksmiths Daughter Walkthrough Statues

  • Click on the metal arms (green circles) of the small statues until the large statues create an eye shape with their sickles.
  • Go forward toward the gateway.
  • Intro-09-Rusty-Head
  • Click the rusty head (blue circle) to go to the psychic plains.
  • A puzzle will trigger.
     

Margrave The Blacksmiths Daughter Walkthrough Seer

  • Pick the shapes that are out of place.
  • Do this until only an eye shape is left (green square).
  • Once you are at the gatehouse, collect the star shaped stone from the tree (yellow circle).
  • Go to the cliff top.
     

Margrave The Blacksmiths Daughter Walkthrough Cliff

  • Peer over the cliff (orange arrow).
  • You will see Miss Thorn.
  • Go to the fishermen’s village to get a tool to help her onto solid ground.
  • Collect the staff (blue circle) near the barrel.
  • Go back to the edge of the cliff and collect the map and note (pink circle) because Miss Thorn has disappeared.
  • Pick the star shaped stone (aqua square) and place it into the standing stone.
  • Go to the fishermen’s village.
     

Margrave The Blacksmiths Daughter Walkthrough HOG 2

  • Zoom into the hidden object area (red rectangle).
     

Margrave The Blacksmiths Daughter Walkthrough HOG

  • Find the listed items (yellow circles).
  • Collect the town page.
  • Notice the combination.
  • Go to the gatehouse.
     

Margrave The Blacksmiths Daughter Walkthrough Uisdean Notes

  • Refer to Uisdean’s notes (pink square).
  • Zoom into the shape in the tree (yellow circle).
  • Pick Miss Thorns staff (blue square) use it to tap the pattern on the note.
  • A tree hollow will reveal the moon shaped stone (green circle), collect it.
  • Go to the standing stone.
     

Margrave The Blacksmiths Daughter Walkthrough Stone

  • Pick the moon stone (pink square) and place it into the standing stone.
  • Collect the see charm.
  • Go to the town gate.
     

Margrave The Blacksmiths Daughter Walkthrough See Lock

  • Zoom into the lock (green circle).
  • Pick the town page (blue square) and use the combination to open the shutters.
  • Insert the see-charm (pink circle).
  • Pick the trident code (yellow square) and follow the pattern (A-F) to solve and open the gate.
  • Enter into the gate.