Margrave: The Blacksmith's Daughter: Act Three, Chapter 8: Sun Tower
Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.
General Info and Tips
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
- Go around the corner to Parade Street (green arrow).
- Zoom into the alcove (pink circle).
- Pick the rose eye (orange circle) and swipe it over the alcove.
- Go through the tunnel that is uncovered.
- Zoom into the seer (purple circle).
- Pick the divination tool (yellow circle) to trigger a card game.
- Place the cards as depicted above.
- Match the rune stones with the pictures shown as seen above (aqua square).
- Collect the tiny cage key (aqua circle).
- Zoom into the cage (green circle).
- Insert the cage key (pink square) to trigger a puzzle.
- Pick the cage key (yellow square) and insert it into the middle of the puzzle.
- Solve the puzzle as shown above (green square).
- Collect Afi.
- Click on Afi (green circle) to change the cursor.
- Zoom into the tree (yellow circle).
- Collect the stocking (blue circle).
- Click the Edan head (aqua circle) it will appear dirty.
- Pick the stocking (blue square) use the stocking to clean him up.
- Click on the grayed out Afi.
- Zoom into the sun pillar (green circle).
- Pick the goddess of life sketch (pink square).
- Click the pillar stones to recreate the goddess of life on the pillar.
- Go to Market Street.
- Pick Afi (yellow circle).
- Zoom into the hidden objects area (red rectangle).
- Find the listed items (yellow circles).
- Collect the sun god sketch.
- Pick Afi (purple circle).
- Collect the fish shield (aqua circle).
- Go to the sun tower courtyard.
- Zoom into the sun pillar (green circle).
- Pick the sun god sketch (pink square).
- Click the pillar stones to match the sketch.
- Go into the sun tower.
- Zoom into the hidden objects area (red rectangle).
- Find the listed items (yellow circles).
- Collect the wooden gypsy moth.
- Collect the diamond shield (green circle).
- Go upstairs to the tower top.
- Click Afi (orange circle).
- Zoom into the tower (dark blue rectangle) directly in front of you notice the heart symbol; zoom out.
- Click the areas indicated by the yellow arrows to move to the other towers.
- Pick the disk from the inventory and place them in the corresponding puzzle locks.
- Pick Grotto (dark green circle) to initiate each puzzle.
- Solve them as indicated above.
- Go back the heart tower (dark blue rectangle) and click the bird with the nose (green circle) multiple times.
- Go to the sun tower courtyard.
General Info and Tips
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!