Fear for Sale: The 13 Keys: Chapter Seven: Green and Red
Our Fear for Sale: The 13 Keys Walkthrough will guard your back as you prepare yourself to spend a night in Room 13 of the Hotel Berkeley. When things take a turn for the worst, and your world becomes transformed into something out of a nightmare, you'll be relieved to find our detailed game instructions, custom marked screenshots, and easy puzzle solutions won't abandon you as you search for answers in the haunted halls of the hotel.
- Speak to Jack.
- Collect the sealed tube.
- Collect the gaff hook.
- Place the cup beneath the sunflower; collect the sunflower seeds.
- Move to the Bedroom.
- Select the gaff hook to collect the suitcase; collect Martha and the wheel.
- Move to the Backyard.
- Attach the handle and the wheel; click the handle.
- Collect the cloud.
- Click the hidden objects area.
- Find the items.
- Select the can open to open the can; collect the tomato.
- Select the glove and place it onto the scarecrow, click it 2x’s; collect the watch.
- Select the eggs and place them into the nest; collect the nest.
- Collect the weight.
- Click the mill to trigger a mini game.
- Insert Martha and the cloud.
- Solve the game by arranging the statuettes to restore the sequence of events.
- Place Martha, then the sun followed by the cloud.
- Collect the key.
- Move into the Mill.
- Attach the weight.
- Read the note and collect the key.
- Place down the oil can, pour in the sunflower seeds; collect the oil and use it to lubricate the table saw.
- Place the sealed tube on the table saw.
- Collect the brush.
- Move down once.
- Place Jack’s photo onto the easel and place the brush.
- Complete the painting.
- Read the note; collect the section of picture and the key.
- Move into the Mill.
- Insert the section of picture to trigger a mini game.
- Solve the game by restoring the image.
- Collect the key.
- Move down 2x’s.
- Insert the 4 green keys into the green locks.
- Enter the doorway.
- Click the box; read the note.
- Collect the bicycle horn without bulb.
- Collect the knitting.
- Move to the Bedroom and click the hidden objects area.
- Find the items.
- Select the chicks and place them into the painting; collect the chickens.
- Select the ribbon to use on the straw; collect the doll.
- Collect the dove.
- Place the knitting; collect the wings.
- Move to the Attic.
- Read the note.
- Collect the crystal ball and insert the wings.
- Collect the tree.
- Move to the Dining Room.
- Click the books 2x’s.
- Insert the tree; collect the bulb.
- Move to the Mill.
- Create and collect the bicycle horn by combing the bicycle horn without bulb and the bulb.
- Select the bicycle horn to scare the bats; collect the barrel knob.
- Move down once.
- Attach the barrel knob and click it once; collect the woodworking piece and the thread.
- Move into the Mill.
- Place the woodworking piece onto the work table.
- Collect the sun.
- Move to the Attic.
- Insert the sun; collect the chip and the laurel wreath.
- Collect the thumbtacks and place the thread to trigger a mini game.
- Solve the game by arranging the thread spools into the matching color and shaped slots.
- Collect the potholder.
- Move to the Mill.
- Select the potholder to collect the cap.
- Move down once.
- Place the cap onto the gnome; collect the signet and the carabineer.
- Click the hidden objects area.
- Find the items.
- Place the handle onto the spade and use it to uncover and collect the chessman.
- Select the pinchers to crack the nuts; collect the tricycle.
- Collect the solvent.
- Move to the Attic.
- Select the solvent to remove the goo.
- Attach the carabineer; collect the chain.
- Move to the Bedroom.
- Attach the chain onto the chandelier and click it once.
- Collect the sprig ornament.
- Move to the Attic.
- Insert the laurel wreath, the dove and the sprig ornament.
- Speak to Jack; collect the red key.
- Move down once.
- Insert the red key to trigger a mini game.
- Solve the game by
- Speak to Jack; collect the picture locket.
- Speak to the woman.
- Collect the key.
- Move to the Hallway.