Fairy Tale Mysteries: The Puppet Thief: Chapter Two: Traveling the Sewers and Cemetery
Our Fairy Tale Mysteries: The Puppet Thief Walkthrough is your lifeline when it comes to making it through your first assignment as an examiner for the Brothers Grimm. Your task: track down the monster that's been stealing the souls of the children of Arbourshire. Thankfully, you'll have our detailed step-by-step instructions, custom screenshots, and solutions to all puzzles to help see you through this nightmare.
- Examine the bookshelf.
- Insert the gemstone to trigger a puzzle.
- Light up the lights of the magic container.
- Solve using the following sequence:
- Upper right – Lower right- Lower left – Center left
- Collect the scissors.
- Use the magic scissors on the puppeteer.
- Pick up the blue crystal.
- Zoom into the shelves.
- Find the listed items; collect the crank.
- Go to North Arbourshire.
- Speak with the brother Grimm and go inside the house.
- Zoom into the table.
- Find the listed items; collect the cuckoo bird.
- Go to the puppet shop.
- Examine the cuckoo clock.
- Collect the marble by using the cuckoo bird.
- Go inside the house.
- Zoom into the door; insert the marble to trigger the puzzle.
- Match the marbles to the gemstones in each disc.
- Go through the door into the living room.
- Zoom into the fireplace.
- Find the listed items; collect the pulley.
- Click the sheet from the couch.
- Examine the couch.
- Click the cushion; collect the desk key.
- Examine the box; insert the crank and pick up the puppeteer’s tile.
- Pick up the magigram.
- Go to the puppet shop.
- Insert the puppeteer’s tile onto the painting.
- Move the tiles around to the correct positioning.
- Once the puzzle is completed; move to the puppet shop office.
- Examine the desk.
- Insert the desk key; collect the bottom of the lion’s head.
- Examine the cork board.
- Pick up the painting ring 3/ 3 and the journal note.
- Go to the living room.
- Examine the painting; insert the 3 painting rings.
- Re-create the family portrait.
- Take the fountain plate 2/ 4.
- Go to the flag arch.
- Examine the door.
- Insert the lion’s head to open the lock.
- Go into the sewers.
- Pick up the chain.
- Go into the sewer tunnel.
- Place the pulley onto the hook.
- Place the chain on the pulley; click the chain to move the crate.
- Go into the pipe room.
- Zoom into the barrels.
- Find the listed items; collect the coal.
- Moving from the left to the right trigger the valves as follows:
- 1 – 3 – 2 – 5 – 4
- Go to the entrance of the sewer.
- Zoom into the drained pool.
- Find the listed items; collect the sledgehammer.
- Examine the boarded passage.
- Use the sledgehammer two times to crack through; move to the right to go to the cemetery.
- Pick up the magigram.
- Zoom into the open grave.
- Find the listed items; collect the oven mitt.
- Go to the puppet shop office.
- Examine the oven; click it open.
- Collect the metal skull using the oven mitt.
- Go to the entrance of the sewer.
- Zoom into the drained pool.
- Find the listed items; collect the sun emblem.
- Go to the cemetery and go into the crypt.
- Examine the bone mural; insert the metal skull.
- Examine the arch mural; insert the sun emblem and collect the fountain plate 3/ 4.
- Go into the secret lab.
- Zoom into the shelf.
- Find the listed items; collect the casket key.
- Speak with the caged odd man.
- Go to the crypt.
- Examine the casket.
- Insert the casket key; collect a potion book.
- Go to the secret lab.
- Zoom into the table to trigger a mini-game.
- Put the blue crystal and the potion book on the table.
- Mix the 3 potions.
- Mix the potions with the blue crystal.
- Collect the magic potion.
- Throw the magic potion onto the odd man.
- Collect the purple crystal.
- Go to the cemetery.
- Speak with the brothers Grimm.
- Zoom into the open grave.
- Find the listed items; collect the lamp oil.
- Examine the lamp.
- Use the lamp oil to find a bucket of dirt.
- Go to the secret lab.
- Pour the bucket of dirt on the fireplace.
- Examine the fireplace; collect the statue ring.
- Go to the cemetery.
- Examine the statue.
- Put the statue ring onto its finger.
- Pick up the trapdoor emblem.
- Go to the puppet shop office.
- Examine the carpet; click it back to uncover the trap door.
- Insert the trapdoor emblem to unlock it.
- Go into the puppet shop basement.