Chimeras: Tune Of Revenge: Chapter Four: Around Town

Allow our Chimeras: Tune of Revenge Walkthrough to be your companion as you struggle to find the truth behind the vengeful organ grinder. You were originally sent to the town of Greysand to investigate a death that occurred thirteen years ago, but when a street fair is disrupted by murder your investigation becomes a lot more dangerous. It soon becomes apparent that the perpetrator of these murders, the organ grinder, is in some way linked to the man who died so many years ago. Our endless tips, step-by-step instructions, and custom screenshots will be your guide as you race to discover the truth of the past all while dodging a plethora of magical, and deadly, creatures. Do you have what it takes to get to the bottom of things?


Kitchen

  • Put the three RUNES on the CAULDRON.
  • Click on the cauldron to start a puzzle.
  • The object is to put the blue gems on the board so that you have more blue spaces than the opponent has red spaces.
  • There isn’t a set way to win, since you’re playing against an “opponent,” so good luck.

 

Alicia

  • Speak to Alicia.
  • Take the HELMET.
  • Go to the clock tower.

 

Horseman

  • Give the HEMLET to the horseman.

 

Machete

  • Use the MACHETE on the vines.
  • Take the LARGE GEAR.
  • Put the TORCH in the torch holder.
  • Use TERRANCE to light the TORCH.

 

Bridge

  • Put the LARGE GEAR, CHAIN, and JAR FILLED WITH OIL on the bridge mechanism.
  • Pull the handle.
  • Go forward to the park.

 

Park

  • Use the HUNTING GUN to scare the raven away. This will give you the RAVEN AMULET.
  • If you’re collecting the lost pets Puss in Boots in by the park bench on the left (he’s vanished while I was taking the pic, but I circled the area anyway).
  • Go through the fence on the right, which will take you to the dead end.

 

Dead End

  • Click on the crate to get the CANNON WHEEL PART.
  • Click on the cellar door and the put the HANDLE on the rake head; take the RAKE.
  • Put the RAVEN AMULET oh the showcase lock; take the SCISSORS PART.
  • Go back to the park.

 

Rake

  • Click on the fountain and use the RAKE on the leaves. Take the HANDSAW HANDLE and the CUPBOARD KEY.
  • Go to the kitchen in the monster house.

 

Cupboard

  • Put the SCISSORS PART with the other part on the counter to get the SCISSORS.
  • Use the CUPBOARD KEY to open the cupboard and take the LEATHER GLOVES.
  • Go back to the park.

 

Flowers

  • Use the LEATHER GLOVES on the flower thorns to start a puzzle.
  • Select all of the same color buds to close them; once all of one color is closed that branch will be removed. You can start with any color, so a screenshot isn’t really necessary. It’s super simple.
  • Take the BIG BUTTON.
  • Go back to the monster house.

 

Rug

  • Use the SCISSORS on the stitching in the rug.
  • Take the SMALL BUTTON.
  • Go back through the park and to the dead end.

 

Buttons

  • Use the BIG BUTTONS and SMALL BUTTONS on the lock of the drug store door.

 

Buttons Puzzle

  • Click the buttons in the correct order to push them all in.
  • See the screenshot for the solution.
  • Go into the drug store.

 

Drug Store

  • Click on the desk and put the HANDSAW HANDLE on the blade and then take the HANDSAW.
  • Put the SHAMROCK MEDALLIION on the drawer and then take the S LETTER and the WRENCH.
  • Leave the drug store.

 

Handsaw

  • Use the HANDSAW on the cellar door.
  • Open the door to access a hidden object area.

 

Cellar Door Hidden Object Area

  • Place the eyeglass arm on the frame to get glasses.
  • Put the blade on the saw handle to get the saw.
  • Collect the remaining items to receive the CASH REGISTER LEVER.
  • Go back once to the park.

 

Fountain

  • Use the WRENCH on the bolts on the fountain to get the CHISEL.
  • Go back to the drug store.

 

Cash Register

  • Use the CASH REGISTER LEVER on the cash register to open it.
  • Take the SIGNET RING and the DRILL BIT.
  • Leave the drug store.

 

Ring

  • Click on the showcase and use the SIGNET RING on the drawer.
  • Take the HEX WRENCH and go back twice to the clock tower.

 

Ivy

  • Click on the ivy and use the HEX WRENCH on the screw and then take the DRIL HANDLE.
  • Return to the kitchen in the monster house.

 

Drill

  • Click on the cabinet and put the DRILL BIT and DRILL HANDLE on the drill; take the DRILL.
  • Go back to the clock tower.

 

Flute

  • Use the DRILL on the crest and take the FLUTE.
  • Go to the drug store.

 

Snake

  • Use the FLUTE on the snake.
  • Click on the pharmacist and take the cursed card and the PHARMACIST’S KEY.

 

Key

  • Use the PHARMACIST’S KEY on the medicine cabinet lock.
  • Read the letter and take the FLASK.
  • Go outside.

 

Crate

  • Click on the crates and use the FLASK on the acid.
  • Take the ACID.
  • Go back once.

 

Gate

  • Use the ACID on the mansion gates lock.
  • Open the gates and go through to the mansion.